Draw a Fractal tree in WPF

In this post, I will show you how to draw a Fractal tree in WPF. The purpose of this tutorial is to show how to create a fractal using WPF. Despite the fact that the example has little practical usefulness, it is a good example of recursive programming. A binary tree can be defined recursively as a trunk connected to branches. The branches connect to smaller branches, which connect to even smaller branches, and so on.

Algorithm

To draw a fractal tree is simple:

  1. Draw the trunk
  2. At the end of the trunk, split by some angle and draw two branches
  3. Repeat at the end of each branch until a sufficient level of branching is reached

Step1

Create a new WPF application and add the following code

<Window  x:Class="HelloWorld.MainWindow"  
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"  
Title="MainWindow"  Height="350"  Width="525">  
<Grid>  
<Viewbox  Stretch="Uniform">  
<StackPanel>  
<StackPanel  Orientation="Horizontal"  
Margin="5,5,5,0">  
<Button  Name="btnStart"  Click="btnStart_Click"  
Width="50"  Content="Start"/>  
<TextBlock  Name="tbLabel"  Margin="20,5,0,0"/>  
</StackPanel>  
<Canvas  Name="canvas1"  Width="300"  Height="300"  
Margin="5"/>  
</StackPanel>  
</Viewbox>  
  
</Grid>  
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Threading;
using System.Windows.Threading;

namespace HelloWorld
{
  /// <summary>  
  /// Interaction logic for MainWindow.xaml  
  /// </summary>  
  public partial class MainWindow : Window
  {
  	private int depth = 0;
  	private int i = 0;
  	private double lengthScale = 0.75;
  	private double deltaTheta = Math.PI / 5;
  	public MainWindow()
  	{
  		InitializeComponent();
  		this.Loaded += new RoutedEventHandler(MainWindow_Loaded);
  	}

  	void MainWindow_Loaded(object sender, RoutedEventArgs e)
  	{
  		//Application.Current.Dispatcher.BeginInvoke(  
  		// DispatcherPriority.Background,  
  		// new Action(() => DrawSine()));  


  	}
  	private void btnStart_Click(object sender, RoutedEventArgs e)
  	{
  		canvas1.Children.Clear();
  		tbLabel.Text = "";
  		i = 0;
  		depth = 1;
  		CompositionTarget.Rendering += StartAnimation;
  	}
  	private void StartAnimation(object sender, EventArgs e)
  	{
  		i += 1;
  		if (i % 60 == 0)
  		{
  			DrawBinaryTree(canvas1, depth, new Point(canvas1.Width / 2, 0.83 * canvas1.Height), 0.2 * canvas1.Width, -Math.PI / 2);
  			string str = "Binary Tree - Depth = " + depth.ToString();
  			tbLabel.Text = str;
  			depth += 1;
  			if (depth > 10)
  			{
  				tbLabel.Text = "Binary Tree - Depth =10. Finished";
  				CompositionTarget.Rendering -= StartAnimation;
  			}
  		}
  	}
  	private void DrawBinaryTree(Canvas canvas, int depth, Point pt, double length, double theta)
  	{
  		double x1 = pt.X + length * Math.Cos(theta);
  		double y1 = pt.Y + length * Math.Sin(theta);
  		Line line = new Line();
  		line.Stroke = Brushes.Blue;
  		line.X1 = pt.X;
  		line.Y1 = pt.Y;
  		line.X2 = x1;
  		line.Y2 = y1;
  		canvas.Children.Add(line);
  		if (depth > 1)
  		{
  			DrawBinaryTree(canvas, depth - 1, new Point(x1, y1), length * lengthScale, theta + deltaTheta);
  			DrawBinaryTree(canvas, depth - 1, new Point(x1, y1), length * lengthScale, theta - deltaTheta);
  		}
  		else
  			return;
  	}
  	
  }
}

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